Uldayen Lainodel


Male Elf Wizard 13
CN Medium Humanoid (Elf)
Init 10; Senses Low-Light Vision; Perception +16


AC 15, touch 15, flat-footed 11   (4 Dex, 1 deflection)
hp 88 (13d6
Fort 7, Ref 10, Will +11
Immune sleep; Resist Elven Immunities


Spd 35 ft., Shift (30’) (11/day)
Melee Mithral Longsword

Mithral: Weighs half as much as normal. 8/3 (1d8+1/19-20/x2) and
   Unarmed Strike 7/2 (1d3+1/20/x2)
Ranged Masterwork Longbow, Composite

- Normal – (Str 1) +11/6 (1d8+1/20/x3)
Wizard Spells Known (CL 13, 7 melee touch, 10 ranged touch):
7 (2/day) Summon Monster VII, Summon Monster VII, Grasping Hand
6 (3/day) Contingency (DC 24), Circle of Death (DC 24), Summon Monster VI, Dispel Magic, Greater
5 (4/day) Wall of Stone (DC 24), Summon Monster V, Teleport, Telekinesis, Magic Jar (DC 23)
4 (6/day) Dimensional Anchor, Black Tentacles, Wall of Ice (DC 22), Dimension Door, Resilient Sphere (DC 22), Enervation, Stone Shape
3 (6/day) Phantom Steed, Magic Weapon, Greater (DC 21), Haste (DC 21), Haste (DC 21), Dispel Magic, Fireball (DC 21), Slow (DC 21)
2 (6/day) Rope Trick, Resist Energy (DC 20), Mirror Image (DC 20), Pyrotechnics (DC 20), Glitterdust (DC 21), Invisibility (DC 20), Levitate
1 (6/day) Expeditious Retreat (DC 19), Protection from Good (DC 19), Protection from Evil (DC 19), Magic Missile, Magic Missile, Grease (DC 20), Feather Fall (DC 19)
0 (at will) Ghost Sound (DC 18), Mage Hand, Mending, Message


Str 13, Dex 17/19, Con 12, Int 22/26, Wis 13, Cha 11
Base Atk 6; CMB 7; CMD 29
Feats Combat Casting, Craft Rod, Defensive Combat Training, Elven Weapon Proficiencies, Extend Spell, Fleet, Improved Initiative, Scribe Scroll, Spell Focus: Conjuration, Spell Penetration, Toughness 13, Wizard Weapon Proficiencies
Traits Reactionary, Skeptic
Skills Escape Artist +17, Knowledge (Arcana) +24, Knowledge (Geography) +14, Knowledge (History) +12, Knowledge (Local) +12, Knowledge (Nature) +17, Knowledge (Planes) +22, Knowledge (Religion) +17, Linguistics +24, Perception +16, Ride +17, Spellcraft +24
Languages Abyssal, Alzhedo, Celestial, Chondathan, Common, Damaran, Draconic, Drow, Dwarven, Elven, Giant, Gnoll, Gnome, Halfling, Halruaan, Illuskan, Midani, Mulhorandi, Netherese, Orc, Rashemi, Shaaran, Undercommon
SQ Bonded Object: Ring of Sustenance (1/day) (Sp), Cold weather outfit, Dimensional Steps (390’/day) (Su), Divination, Elven Magic, Enchantment, Metamagic Rod, Extend, Lesser, Ring of Sustenance, Summoner’s Charm (
6r) (Su), Teleportation
Combat Gear Masterwork Longbow, Composite

- Normal – (Str +1), Mithral Longsword

Mithral: Weighs half as much as normal.; Other Gear Belt of Incredible Dexterity, +2, Cloak of Resistance, +2, Cold weather outfit, Headband of Vast Intelligence, +4: Spellcraft, Knowledge (Arcana), Ink (1 oz. vial, black) (2), Ink (1 oz. vial, colored) (2), Inkpen (3), Metamagic Rod, Extend, Lesser, Pearl of Power, 1st Level, Pearl of Power, 1st Level, Ring of Protection, +1, Ring of Sustenance, Spell component pouch, Travelling Spellbook (blank), Travelling Spellbook (blank), Travelling Spellbook (blank)


Bonded Object: Ring of Sustenance (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dimensional Steps (390’/day) (Su) Teleport 30 feet per day, in 5 foot increments.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Metamagic Rod, Extend, Lesser The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.

Strong (no school); CL 17th; Craft Rod, Extend Spell; Price 3,000 gp.
Ring of Sustenance This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.
Shift (30’) (11/day) (Sp) Short-range teleport
Skeptic 2 save vs. illusion.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Summoner’s Charm (
6r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration


Uldayen Lainodel

OC Monthly Gamers Manhammer