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The sub-continent of Faerun is located on the planet Abeir-Toril. Faerun includes terrain that is as varied as any other. Sun-blasted deserts, vast forests, mountains and gleaming inland seas.

FallenstarThe most dominant feature on the continent is the Sea of Fallen Stars (also known as the Inner Sea, is the largest inland body of water in Faerun). This is an irregular inland sea that keeps the interior lands fertile and serves as a major trade route for many of the bordering nations.

Next in significance is the Shaar, a broad region of grasslands in the south that, together with the Lake of Steam (a quasi-inner sea connected to the Shining Sea), separates the area around the inland sea from the coastal nations at the southern edge of the continent.

WaterdeepTo the North West, the coastal region known as the Sword Coast stretches south along the Sea of Swords from Waterdeep (also known as the City of Splendors, is the most important and influential city in the North and perhaps in all Faerun.) to the River Chionthar at Baldur’s Gate.

Humans have expanded everywhere, while the Dwarven and Eleven Empires diminish day-by-day. Realizing the Humans are a major force in Faerun, the Halflings and Gnomes have taken on the mantle of merchants, scribes and counselors to Kings, Mayors and the like. Both these races are looked upon as second class citizens by the Humans. To be used as they see fit, but not all Humans are so cruel. Centaur and Fey populations are furious at the Human expansion into their woods. Very frequently they attack farmers and loggers without provocation. Goblins, Orcs, Ogres and their kin attack Human settlements regularly looking to take back land that was stolen from them.

Magic is an everyday occurrence in Faerun. A thousand years ago the fallen empire of the Imaskari (godless Human wizards) left portals throughout Abeir-Toril. No one knows the number of active portals in Faerun. It’s up to adventurers to brave long lost ruins and discover them to see where they lead.

SohrMagic airship exits, powered by captured air elementals (which has sparked a Black Market for elementals of various type). Sohr, magical creations (40 to 60 foot humpback whales with broad, flat, wing-like fins) of the wizard Thadeus Hemerland soar the skies as pack mules for traders and mail couriers.

There are a number of organized alliances in Faerun, with each pursuing their own particular agenda. A few are dedicated to decent and honest causes, such as the Harpers, who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic Cult of the Dragon. In the northern lands, the Zhentarim is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords’ Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerun include the magical Seven Sisters (spellcasting chosen of Mystra), a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named the Xanathar’s Guild, and the mysterious Shades (returning survivors of the long-fallen Netheril empire).

Time of Troubles:
The Time of Troubles was a cataclysmic time period in the history of the Faerun. Taking place during 1358 DR, the Year of Shadows,the Time of Troubles was a period during which the deities of Faerun were forced to walk the earth in their mortal avatar forms. Several major deities died during the Time of Troubles (see deaths, ascensions, and resurrections below) and a handful of mortals rose to divinity.

Deaths, Ascensions, and Resurrections:
The Time of Troubles was a time of significant turnover among the gods of the Faerunian Pantheon. Several deities were “destroyed” (see below) during this period. The following are deities who were killed or incapacitated during the Time of Troubles:

Bane, greater god of tyranny, strife and hatred, a member of the Dead Three, was slain in battle by the demigod Torm outside of Tantras.

Bhaal, intermediate god of murder, was slain by the young mortal Cyric with the sword Godsbane.

Gilgeam, demigod and king of Unther, was slain by Tiamat.

Ibrandul, a lesser god of caverns, was destroyed by Shar.

Moander, demigod of decay, was slain by Finder Wyvernspur.

Myrkul, greater god of the dead and another of the Dead Three, was killed in a duel with Midnight, a mortal woman wielding the powers of Mystra, in the skies over the city of Waterdeep.

Mystra, greater goddess of magic and among the most powerful of the gods, was in turn destroyed when she attempted to bypass Helm at the Celestial Staircase.

Ramman, Untheric lesser god of war and storms, was slain by Hoar, but his portfolio was stolen by Anhur of the Mulhorandi pantheon.

Tiamat’s three-headed incarnation was slain by Gilgeam.

The Red Knight, deity of strategy, appeared as an avatar, and possessed the mortal Kaitlin Tindall Bloodhawk. She led a group of adventurers called the Order of the Red Falcon in battle against a horde of monsters in Tethyr.

Torm, demigod and patron deity of paladins, was annihilated by Bane with his dying breath. He was later resurrected by Ao because he died fulfilling the obligations of his portfolio.

Waukeen, lesser goddess of wealth, attempted to reclaim her divinity during the Time of Troubles, leaving her portfolio in the care of Lliira, but was imprisoned in the Argent Palace, enslaved to the demon prince Graz’zt.

Deities of Faerun watch every aspect of life, only a fool would ignore their agents.


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