Siren

Siren
Hit Die: d8.
Base Attack Bonus: As bard.
Saving Throws: As bard.

Requirements
To qualify to become a siren, a character must fulfill all of the following criteria.
Alignment: Any nonlawful.
Feats: Eschew Components
Skills: Perform (oratory) 4 ranks, Perform (sing) 4 ranks
Spells: Ability to cast sound burst.

Class Skills
The siren’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Skill Ranks per Level: 6 + Int modifier.

Lvl Bab Fort Ref Will Special Class Features
1st +0 +0 +2 +2 Hearken; Sound of Music
2nd +1 +0 +3 +3 Shatter; Infrasonic
3rd +2 +1 +3 +3 Acoustics; Sound Barrier
4th +3 +1 +4 +4 Harmonics; Shout
5th +3 +1 +4 +4 Resonant Sonics
6th +4 +2 +5 +5
7th +5 +2 +5 +5 Ultrasonics
8th +6 +2 +6 +6 Greater Shout
9th +6 +3 +6 +6
10th +7 +3 +7 +7 Wail of the Banshee

Class Features
All of the following are class features of the siren.

Weapon and Armor Proficiency: Sirens gain no proficiency with any weapon or armor.

Spells per Day: When a new siren level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benef its a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a siren, she must decide to which class she adds the new level for purposes of determining spells per day.

Sound of Music: Siren class levels stack with bard class levels for the purpose of bardic performance.

Hearken (Ex): A 1st-level siren is immune to deafening effects & Silence Spells and gains Sonic Energy Resistance 10. At 5th level, the Sonic Energy Resistance increases to 20. At 10th level, the siren becomes immune to spells and effects with the Sonic Descriptor or which are language-dependent unless the caster or source is at least four levels higher than the siren has Hit Dice.

Shatter (Sp): A 2nd-level siren may use shatter as a spell-like ability once per day per 2 class levels, at a caster level equal to their total Bardic Performance class levels. The Fortitude and Will Save DC’s for the effect is 10+1/2lvl+CHA Modifier.

Infrasonic (Su): A siren can affect others regardless of language barriers and always meets the requirements for Language-dependency. Deafness and Silence effects are ignored by the siren. This does not grant understanding for any other purpose than for a spell or effect which requires a shared language such as a Bardic Performance. Suggestion or Charm Person commands would be understood by the recipient, but nothing else for example. Additionally, any Mind-Affecting spells with a Vocal component has a +2 bonus to the Save DC’s and Caster Level checks.

Acoustics (Su): A siren continually benefits from the effects of Tongues as regards the spoken word. Additionally, the siren gains a new language at third, sixth, and ninth level.

Sound Barrier (Su): The siren blends pure force with sound causing any worn armor or carried shields operate against Touch Attacks. Damage Reduction 5/Magic is gained and at 10th level increases to Damage Reduction 10/-

Harmonics (Su): The siren gains Lingering Performance as a bonus feat. Additionally, any spell or effect with a Sonic Descriptor or which causes deafness has a +2 bonus to Save DC’s And Caster Level checks.

Shout (Sp): A 4th-level siren may use shout as a spell-like ability once per day plus one additional time per day at 8th level, at a caster level equal to their total Bardic Performance class levels. The Fortitude and Reflex Save DC’s for the effect is 10+1/2lvl+CHA Modifier.

Resonant Sonics(Sp): The siren has learned how to admixture pure force into spells and effects which are primarily Sonic in nature. Once per day plus one additional time per day per positive Charisma Modifier, the siren can include 1d6 Force Damage per spell level. Spells and effects benefiting from Resonant Sonics must have a Vocal component or Sonic descriptor but do not need to cause sonic damage for the Force Damage to be applied to targets. Spell Resistance is checked separately but, there is no save against the Force Damage nor is the effect considered reducible.

Ultrasonics (Sp): The siren is continually emits an ultrasonic pulse and is affected by the Echolocation spell effect and gains Blindsight to a range of 40 feet.

Greater Shout (Sp): An 8th level siren may use greater shout as a spell-like ability once per day, at a caster level equal to their total Bardic Performance class levels. The Fortitude and Reflex Save DC’s for the effect is 10+1/2lvl+CHA Modifier.

Wail of the Banshee (Sp): A 10th level siren may use wail of the banshee as a spell-like ability once per day at a caster level equal to their total Bardic Performance class levels. The Fortitude Save DC for the effect is 10+1/2lvl+CHA Modifier.

Siren

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